Hiking the Uncanny Valley
Our topic covers androids and its overlapping
relationship with the uncanny valley. Through a written evaluation, we intend
to gather data to determine the psychological explanations behind the reactions
regarding the uncanny valley and how it relates to artificial intelligence. The
“uncanny valley” is defined as a level of realism in artificial robots where
humans begin to experience a feeling of unease when observing the robot,
similar to the reactions of a wax figure. The differentiating factors between
wax sculpture and a humanlike android is the addition of artificial
intelligence and the uncanny quality of, not just the appearance, but of the
movement as well. In our experiments we
hope to untangle aesthetics and intelligence in hopes of understanding them
more thoroughly. Does an artificially intelligent robot pose the same threat if
it does not resemble a human? Similarly, does a robot that only looks human,
with no intelligence, create the same eerie feeling?
In 1919 Sigmund Freud offered the first major attempt to explain our uncanny response toward life-like human models. Freud published an unknown concept in psychology- the “uncanny”. It was not until 1970 when Masahiro Mori, a Japanese roboticist, coined the term “Uncanny Valley” in a Japanese periodical called Energy. His hypothesis was that as AI’s become more humanlike, they would get to a point where certain facial features and gestures make them more and more eerie. Mori created a chart describing how our degree of identification and empathy with inanimate objects increases as their appearance is similar to our own. Mori’s idea was insignificant at the time. Now it’s apparent that his concept has become widespread today due to the rapid advancement in technology.
The “uncanny valley” has become a required
concern for designers, psychologists, and philosophers alike. The uncanny valley
has become more applicable today, and it’s incorporated in a variety of
different areas that involve aesthetics. For example, the uncanny valley can
become problematic for designers who work in CG animation for movies and
videogames. Prosthetic hands receive the highest eeriness rankings compared to
human or robotic hands, but the key observation is that the uncanny valley can be
a response to any combination of expectations from the senses. For instance, some
of our test subjects reacted to listening to an AI’s voice, whereas some reacted
more to seeing an image of an AI. If
more reactions are generated through the sound and not the images does that
mean the AI trumps the aesthetics in eeriness? Or vice versa with the images?
What we found through our data was that the combination of images and sound that
generated the most uncomfortable feeling in the test subjects. This shows the
complex relationship that AI and the uncanny have, with the physical human
likeness being only one property of the valley. We also saw in our data as well
that the images take precedence over sound for eeriness. We believe this is due
to a more heavy reliance on the sight sense for most humans. This is an important
topic today because these technologies are being produced, whether people agree
or not, and how we understand these new creations will directly impact the
roles they play on our lives.
Our question surrounding the ideas of the uncanny valley and AI is; why create robots that look like humans in the first place? In the mid 2000’s Karl MacDorman set out to discover a more in depth analysis on the uncanny valley and the different properties that contribute to it. He set up an experiment to try and better understand the workings of common feelings around the uncanny valley. He showed 56 participants 14 different videos that had a combination of humanoid, robot, and human movement. He asked each subject to rate each video on the two separate scales, strange versus familiar and mechanical versus humanlike. The results he found were somewhat surprising; there was no definitive correlation between the two concepts and the uncanny valley. MacDorman felt this was due to other factors that informed the emotions of the test subjects, which shows us that through other technological advancements, like speech and movement, the traditional uncanny valley, which mostly relies on sight, is obscured.
We believe that one of the reasons that people feel disturbed is their potential to excel beyond human capabilities. It seems as though without human likeness, people can be more able to see that the robot is “dead” and not apart of our biosphere, but by giving it human qualities those lines become blurred. This aggressively challenges our notion of what appears living, as well as what should be included in our biosphere. Is this “more than human” attitude the actual driving force behind an uncanny response? Where we are fearful of creating something that could potentially bridge the gap between popular notions of living and non-living matter?
Works Cited
Buchanan, Bruce G."Creativity at the Metalevel: AAAI-2000 Presidential Address." Creativity at the Metalevel: AAAI-2000Presidential Address 22.3 (2001): 13-57. Ebscohost. Web. 26 Apr. 2015. The purpose of this article Bruce
Buchanan explains that the key to building more creative programs is to give
them the ability to reflect on and modify their own frameworks and criteria.
"CogSci-2005Workshop: Toward Social Mechanisms of Android Science." CogSci-2005 Workshop: Toward SocialMechanisms of Android Science. Trans. Karl F. MacDorman and Takashi Minato.
2005. Web. 28 Apr. 2015. This website was particularly helpful in deciphering
the logistics of Masahiro Mori's Uncanny Valley Chart.
Erden, Yasemin J."Could a Created Being Ever Be Creative? Some Philosophical Remarks onCreativity and AI Development." Could
a Created Being Ever Be Creative? Some Philosophical Remarks on Creativity and
AI Development. Academia.edu, 24 June 2010. Web. 27 Apr. 2015. This article
was used in the beginning stages of our research, when we were interested in
the creativity side of Artificial Intelligence. I appreciated her stance that
replication is not the best way forward for AI development in matters of
creativity.
"JULES -Hanson Robotics Inc." HansonRobotics Inc RSS. Web. 25 Apr. 2015. This website was used to collect data
about the Jules robot that was used in our presentation slideshow.
Katayama, Lisa."How Robotics Master Masahiro Mori Dreamed Up the 'Uncanny Valley' |
WIRED." Wired.com. Conde Nast
Digital, 29 Nov. 2011. Web. 27 Apr. 2015. This is an interview with Masahiro
Mori discussing the origins of the uncanny valley to Wired Magazine.
Kotler, Steven."The Uncanniest Valley: What Happens When Robots Know Us Better Than WeKnow Ourselves?" Forbes. Forbes
Magazine, 20 July 2014. Web. 27 Apr. 2015. This article discusses the
biological reasons we are so disgusted with human-like robots. Steven Kotler
explains, "To protect us from biologically costly mates, the brain’s
pattern recognition has a hair-trigger mechanism for recognizing signs of
low-fertility and ill-health."
Kuang, Cliff."Artificial Intelligence Is The New Uncanny Valley." Co.Design. Fast Company, 25 Apr. 2013.
Web. 27 Apr. 2015. This article discusses our fascination with the aesthetic
uncanny valley, and how we’ve overlooked a different, deeper uncanny valley.
Cliff Kuang reiterates that it’s not the way robots look that will bother us,
but how these systems act.
"Living Foreveras Robot? Prototype Lets Humans Upload Their Mind into Mechanized 'heads'"RT USA. 6 Feb. 2015. Web. 26 Apr.
2015. Bina-48 is a new concept that could potentially be the future of
recording history. Bina-48 basically takes a human being's memories, thoughts
and feelings into a computer to create a Mind Clone. The robot version is
designed to carry on a conversation, with scientists hoping that these mind
clones could give human owners a sort of artificial afterlife.
Macdorman, Karl F."Subjective Ratings of Robot Video Clips for Human Likeness, Familiarity,and Eeriness: An Exploration of the Uncanny Valley." Subjective Ratings of Robot Video Clips for Human Likeness,
Familiarity, and Eeriness: An Exploration of the Uncanny Valley. Web. 26
Apr. 2015. This is just one example of an experiment done to test the uncanny
in robots. This test was similar to us in that they used a variety of robots
that were on different levels of the uncanny valley. he results indicate that
the perceived human likeness of a robot is not the only factor determining the
perceived familiarity, strangeness, or eeriness of the robot. They go on to
discuss findings that suggests that other factors could be manipulated to vary
the familiarity, strangeness, or eeriness of a robot independently of its human
likeness.
Mitchell, Wade J.,Kevin A. Szerszen, Amy Shirong Lu, Paul W. Schermerhorn, Matthias Scheutz, andKarl F. MacDorman. "A Mismatch in the Human Realism of Face and VoiceProduces an Uncanny Valley." I-Perception.
Pion, 1 Mar. 2011. Web. 26 Apr. 2015. A Mismatch in the Human Realism of Face
and Voice Produces an Uncanny Valley is an experiment conducted to determine if
a cross-modal mismatch in human realism causes uncertainty about whether an
entity is animate or inanimate, thereby eliciting feelings of eeriness: a robot
with a human voice, or a human being with a synthetic voice, will be perceived
as eerier than a robot with a synthetic voice or a human being with a human
voice.
"Nao: AFriendly and Interactive Robot." Aldebaran
Robotics. Web. 20 Apr. 2015. This website was used to collect data about
the Nao Robot that was used in our presentation slideshow.
"SeedMagazine: Into the Uncanny Valley." Into
the Uncanny Valley § SEEDMAGAZINE.COM. 27 Apr. 2015. Web. 27 Apr. 2015. In this
article, we pulled information regarding Sigmund Freud's contribution to the
idea of the Uncanny Valley. The article explains the connection Freud makes
between death and how it correlates to the Uncanny Valley.
Shwarz, Rob."10 Creepy Examples of the Uncanny Valley." Stranger Dimensions. 25 Nov. 2013. Web. 24 Apr. 2015. With this
website, we used some of the robots in the article for our testing. For
example, Jules and Tara the Android.
Talbot, Margaret."Pixel Perfect - The New Yorker." The
New Yorker. 28 Apr. 2014. Web. 22 Apr. 2015. The New Yorker goes into depth
in the science of cloning actors, for example, Tom Hanks- who was cloned for
the animated film, The Polar Express. This is one medium that the uncanny
dwells in, not just robotics.
"33rd Square| IBM Says Computers Will Have All Five Senses In Five Years." 33rd Square | IBM Says Computers Will Have
All Five Senses In Five Years. 12 Dec. 2012. Web. 27 Apr. 2015. We're
interested in the future of AI and where it could lead, in particular the senses
that we aren't able to touch on. This article discusses IBM's goals with
cognitive computing and how to get a computer to behave, think and interact the
way humans do. Through these releases, the company points out where their
researchers are focused, and what the possible outcomes of their innovations
and inventions might be.
Tracey, Janey."Turing Test Alternative Lovelace 2.0 Tests AI for Original Thought."Turing Test Alternative Lovelace 2.0
Tests AI for Original Thought. Outer Places, 19 Nov. 2014. Web. 27 Apr.
2015. In our original topic research, we planned to base our project on
artificial intelligence creativity. Here is one study done that rivals Alan
Turing's Test, called LoveLace, 2.0. The Lovelace test aims to determine the
defining characteristics of human thought in order to judge whether an
artificial intelligence shares these characteristics.

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